The Northlands
When citizens of the Empire think of the Black Forest,
they think of the Emperor’s city of Astoria, backward Baronies,
and trees. Sometimes Angel’s Reach occurs, but it is thought
of as a primitive, frontier hamlet with little to do with the
Empire. And north of that? Why, nothing.
This is not the case. The land from Angel’s Reach into the southern
edge of the Florentian Alps is known as the “North Country.”
Still technically part of the Empire, this region enjoys autonomy
and freedom from most of the cultural and religious restrictions
found in the rest of the Imperium. For the most part, its human
residents do not even acknowledge the Empire, and its non-human
residents even less so, pursuing their own racial allegiances.

Geographically, it is similar to Canada and Alaska…dense woods,
icy rivers and streams, deep mirrored lakes, granite hills,
and the snow-capped Alps. Rich with life and game, it is a
wild land where settlements are few, and the human population
far from dominant. No sweeping cathedrals, no endless fields
of sun-warmed grapes, no incessant hum of human activity.
Roads are either twin wagon ruts or simple paths. Bridges are
generally made of logs, or are simple shallow crossings. Structures
are predominantly log and wood, with some stone for places
of importance or wealthy residents. Roofs are steeply pitched,
and all windows have heavy shutters to guard against the elements.
Construction style is generally Germanic and Alpine.
Weather… Spring is brief, cool and glorious as the snows recede
and meadows bloom with wildflowers. Summer is short, around
70 degrees, and is the most active time for most residents,
human and non. Fall, the “Season of Death,” comes on fast and
chilly, as the forests explode with color. And then Winter,
the “Old Man,” long and brutal and merciless, with raging blizzards,
deep snow, frozen waterways, and a killing cold. Most dwellers
spend the summer preparing to hide in safety during the long
winter months, although there are some humans who travel and
work outdoors during these months, and as many winter predators
out prowling for their next meal.
There is no real Imperial presence here. People live, tend
to their own affairs, and settle their own problems. Similarly,
there is little Church influence here, and what little there
is, is overshadowed by the “Pagan” faiths of nature and little-known
deities. There is a great deal of tolerance, and although hate
and violence exist, there is respect among enemies.
Its proximity to Llhona makes for strong Elven influences on
all aspects of life, and since it is an open border, there
is trade and travel. The Common tongue is spoken here, accented
with a German or Nordic touch, and Elvish is just as common.
Leather, fur, claws and horn are common elements of clothing
and armor. Weapons are heavy and reliable…no fancy rapiers
up here!
Even those people who do not worship the pagan gods have a
deep respect (and fear) for nature, animals and the environment.
They know they live off the land, not the other way around.
The people here are strong, hardened by the elements, and
independent. They stand on their own and make their own fortunes,
free from Imperial and Church tyranny. |
| Size: |
Wilderness area |
| Population: |
Around 5,000 Humans, Elves, Half Elves, Gnomes,
Dwarfs |
Places
of interest
CONRAD BARONY (“The Last Barony”)
CONRAD CASTLE
TANNER
WHISTLE
EAST SELKIRK
BARDAVON TOWER
THE VERVE
BRIGAND’S FOLLY
SHRINE of TALONS
WHITE WOLF
SHRINE of OWLS
SHRINE of CLAWS
MOON CIRCLE
DOOREI
LLHONA
FAL’LACH
FEL COUNTY
MANTICORE KEEP
DEADWIND
MILLER’S GLADE
DUSKIN MINE
RAZOR PASS
SHADOWFANG CASTLE
HOBGOBLIN HILLS
RED HARVEST VALLEY
ILIX SUMMIT
ANVIL ROCK SPIRE
TAURIAN VALLEY
BLOODHOOF
LONGBEARD FERRY
DER KRELLING
HIGH CROSSING
WINTER FALLS
LIGHTHOUSE GATE
LOCH VERNESS
PORT ICARUS
STURMFRAY PASS
THUNDER HALL – Lower Gate of Delmharven
THE KRIEG
Government
As a rule there is little influence here by the empire.
Each village is responsible for its own justice. Due
to the remoteness of this area and the dangerous nature
of the region justice is often swift and final.

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